Activity: Semaphore Drawing
- Type: Sixes
- Equipment: Each Cub, paper, and crayons (Semaphore Chart)
Sixes in corners. One Cub in each Six must know semaphore (or Morse). Other Cubs have paper and crayons. Akela signals a word in semaphore. They tell their Six what it is. Cubs then draw the object while the Sixer returns to read the next word. The Six with the most correct objects win.
Note: This game is useful to single-handed Akelas as it keeps other Cubs occupied whilst he practices semaphore with older ones. The words can be made up of letters from the first circle, to begin with. There should be a clear semaphore chart nearby.