Cubmaster: Cub Scouts, Parents, and Leaders, we are here tonight to honor No. of our Webelos Scouts, who are to come before this Pack to be presented with the highest award in the Cub Scout program, the Arrow of Light.
Akela: Akela was the Big Chief of the Webelos tribe; tall, stalwart, straight as an arrow, swift as an antelope, brave as a lion. He was fierce to an enemy but kind to a brother. Many trophies hung in his teepee. His father was the son of the great yellow sun in the sky. His totem was the Arrow of Light.
Cubmaster: Will the following Webelos Scouts please come forward.
(Cubmaster is standing behind the Arrow of Lightboard and boys will be facing him)notes
Cubmaster: The emblem you see before you represents the Arrow of Light. The seven candles represent the rays in the Arrow of Light. These candles also represent the Seven Virtues of Life.
(Cubmaster then lights each of the candles one at a time and says):
1. This candle represents Wisdom
2. This candle represents Courage
3. This candle represents Self-Control
4. This candle represents Justice
5. This candle represents Faith
6. This candle represents Hope
7. This candle represents Love.
Akela: And the largest candle of them all represents the "Spirit of Akela"
(He then lights the candle)
Cubmaster: If you live by the seven great virtues and the "Spirit of Akela" you will become a happy man and a happy man is a successful man.
(At this time the boys turn and face the audience so parents will be facing the audience too)
Will the parents of these Webelos Scouts please come and stand behind your son.
Present the leader with the Arrow of Light to give to the Webelos.
Source: Greater Alabama Council
Personalize your drink coasters with this excellent themed craft. Your kids can customize them for special occasions like New Year, Christmas, Thanksgiving, Hanukkah, and more.
What you'll need:
How to make it:
- Open the graphics software and choose Avery Kids #03111 Square Stickers as the format.
- Design the coaster to match the celebration that you are having.
- Add photos to the coasters if you would like a personalized coaster for each guest.
- Print out the stickers, and let dry.
- Peel off stickers, and apply them to cardboard.
- Cut around stickers.
- Apply Con-Tact paper on the top and the bottom of the coasters. Be sure to leave enough Con-Tact paper around the coaster to seal it from spills.
- Set out and enjoy the compliments.
How to use a compass
How to navigate in foggy conditions
Fog makes things difficult, and in some situations dangerous. When you hike, you will probably some day experience these difficulties, and you'd better be prepared.
The fog can come creeping very fast. I have myself experienced from clear view to dense fog in 10 seconds. How fast this goes, depends on where you are.
In normal summer conditions without snow, it is often not much of a problem. Unless you are supposed to find a hut or something. The ground provides normally so much contrast,. just be very careful and accurate. Perhaps you also might use some of the advice given later.
Winter conditions can make things a lot worse, when there is snow on the ground. The fog is white (or grey), the snow is also white. You may get a condition we call a white-out It's too late to read the terrain, and then the map isn't of much use. You can't see anything anyway. You have no choice but to put blind faith in your compass. I hope you knew where you were, because you need to take out a good compass course, like described in the other lessons. If you are skiing, you should tie your compass to your arm or something, so you can look at it for every step you take. A rubberband is good. Check for more or less every step you take that the compass needle is aligned with the orienting lines. But if it is cold, make sure it doesn't affect circulation of blood in your arm, because that will make you freeze. If you are going on an expedition where you expect conditions like this, you should perhaps consider a arrangement to attach to your chest.
Let's consider a method to enhance the accuracy in conditions when you can't aim at anything. If you are three persons in a row, like on the figure, and the last one carries a compass (of course, it is better that all three carry a compass, but the last one has command), he or she will see if you get off course because one of those in front of him or her will not be covered by the person in front. On the figure, the situation to the left is ok. The person on top is heading forward and but he sees only the person in front of him or her. In the situation to the right, it's time to stop. The last person can see the backs of both of them in front, and they are about to leave their course.
The further apart you go, the more accurate this method is, but it is also very important to have good contact. Sometimes the conditions get so bad there is no way to maintain contact, and then, the method may fail.
There is also another method for two people, where the lead person goes out on a compass azimuth, as far as the visibility will allow. The person behind stands still and watches the lead person, telling them if they are in the correct line or not. Once they have moved correctly into line they then stand still and the back person joins them. They then have their turn to move out ahead on the azimuth, and the whole cycle repeats. The problem with this method is when the visibility is very bad, the lead person can't go more that a few meters, and it would be dangerous to loose each other.
Finally, I'd like to comment on something that is seen in many standard texts on mountaineering navigation: You are commonly taught to use methods that use terrain features that are easily recognizable but far away. In my opinion, such methods are of little use, unless you require surveyor's accuracy in knowing where you are (hikers rarely do). As long as the weather is good, navigation is fairly easy and you'll naturally use these features as part of a more general approach. However, when the visibility is poor, you can't see these far-away-features and this makes the methods involving them rather useless. Therefore, focus your training in navigation on using features in your vicinity.
“OTHER PLANETâ€
FLAG CEREMONY
Cubmaster is in astronaut gear, den
chiefs/den leaders dressed as aliens. The
Cubmaster is trying to put the flag on this
new planet. The aliens are curious about
what he is doing and ask him lots of
questions. What is that? What is he
doing with it? Where he is from? All
questions lead to the fact that he is
putting the flag on this planet to claim it
for the USA and Cub Scout Pack ____.
The last remark would be, “I hereby
claim this planet for the USA and Packnotes
____. Please join me in the pledge.
                        Â
   “WHAT WILL WE HAVE
IN THE FUTURE?â€
Could be Gathering or opening.
Ask everyone to think of something that will
change in the future and tell about it
(something that will be different in the next
40 years). For instance, will we all have a
cellular phone number assigned to us at birth
that we will keep our whole lives? What
about worldwide money? Will we eliminate
the electric cord so all appliances will be
cordless? Will your property be enclosed in
a clear bubble so it will be like summer all
year? What do you think the future will be
like?
CUBMASTER MINUTE--“TIDBITSâ€
• Living on Earth is expensive, but it does include a free
trip around the sun every year
• How long a minute is depends on what side of the
bathroom door you're on.
• Birthdays are good for you; the more you have-- the
longer you live.
• Happiness comes through doors you didn't even know
you left open.
Ever notice that the people who are late are often much
jollier than the people who have to wait for them?
• Some mistakes are too much fun to only make once.
• A truly happy person is one who can enjoy the scenery on a detour.
• We could learn a lot from crayons: some are sharp, some are pretty, some are dull, some
have weird names, and all are different colors, but they all exist very nicely in the same
box.
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Set Up:
Dim or turn off room lights except for an electric candle or flashlight
This is the season of lights and stars, when days are short and nights are long with beautiful stars.
Lord Baden-Powell, the founder of Scouting, once said this to his scouts, "I often think when the sun goes down, the world is hidden by a big blanket from the light of heaven. But the stars are little holes pierced in that blanket by those who have done good deeds in this world. The stars are not all the same size; some are big, and some are little. So some men have done great deeds, and some men have done small deeds, but they have all made their hole in the blanket by doing good before they went to heaven."
Let's remember when we look at the starry sky, to make our own hole in the blanket, by giving goodwill through doing good deeds and helping other people.
Venturing is a youth development program of the Boy Scouts of America for young men and women who are 14 through 20 years of age. The purpose of venturing is to provide experiences to help young people mature and to prepare them to become responsible and caring adults.
Venturing is based on a unique and dynamic relationship between youth, adult leaders, and organizations in their communities. The local community establishes a Venturing Crew by matching their people and program resources to that of young people. The result is a community-based program that provides exciting and meaningful activities that helps youth pursue their special interest, to grow, to develop leadership skills, and to become good citizens.
Venturing focuses on six experience areas:
- CITIZENSHIP
- Develop a better understanding of America's social, economic, and government systems
- Encourage pride in our American heritage
- Leadership
- Develop leadership skills
- Preparing to give leadership and fulfill our responsibilities to american society and to the people of the world
- Fitness
- Improve mental, emotional, and physical fitness
- Develop ethical decision-making skills
- Social
- Installing stable personal values
- Develop skills in dealing with all people and encouraging a sense of family and community
- Outdoor
- Develop a degree of self-reliance based on courage, initiative, and resourcefulness
- Understand and appreciate the wise use of resources and the protection of our environment
- Services
- Encourage the skill and desire to help others
- Gain a keen respect for the basic right of others
The Venturing program is similar to the Explores. In fact, in many ways, it has taken over some of what the Explores use to do. For more information drop by the National Web Page
This page is based on the National Web Page.