Ring The Ten Pegs

Drive nine tent pegs into the ground five to six feet apart, in a big circle. Players
run around circle trying to ring pegs with rubber jar rings. Color code the rings
with magic marker, blue for one team, yellow for the other. Divide den into two
teams. Each team member has several rings. Have team members mixed
together and everyone runs around pegs at same time. Score one point per peg

References / Source:
2003 Pirates of the Cirribean

Materials found on InsaneScouter'.org is © 1998 - 2025, but may be reproduced and used for anything consistent with the Scouting and Guiding programs. Unless otherwise noted on the page. If you believe we are republishing your copyrighted material without permission, please Contact Us including the url to have it removed or your copyright information added. All opinions expressed on these pages are those of the original authors. All holdings are subject to this Disclaimer.

Please be advised that InsaneScouter is NOT affiliated with any Scouting or Guiding Organization including Boy Scouts of America.

Scouting resources for Den Leaders, Cubmasters, Scoutmasters, Girl Guides, Girl Scout, Cub Scout, Venturing, Exploring, Beavers, Joey, Boy Scout Leaders